Index of Z:\Archivists • 06 • Lynda\Creating Shader Networks in Maya and mental ray

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NameSizeDate Modified
01 Introduction16.5 MB1/12/2021 10:56 PM
02 Hypershade Interface and Workflows150 MB1/12/2021 10:57 PM
03 Essential Techniques124 MB1/12/2021 10:58 PM
04 mental ray Materials96.9 MB1/12/2021 10:58 PM
05 Glossy and Reflective Surfaces78.4 MB1/12/2021 10:59 PM
06 Transparency and Translucence92.5 MB1/12/2021 10:59 PM
07 Surface Relief60.7 MB1/12/2021 10:59 PM
08 Adjusting and Combining Textures194 MB1/12/2021 11:00 PM
09 Special Effects117 MB1/12/2021 11:00 PM
10 Maya Toon53.4 MB1/12/2021 11:01 PM
11 Conclusion1.30 MB1/12/2021 11:01 PM
Creating Shader Networks in Maya and mental ray-description.txt664 bytes6/4/2020 11:32 AM
Ex_Files_ShadeNet_Maya_MRay.zip182 MB6/4/2020 11:32 AM