Index of Z:\Archivists • 06 • Lynda\Creating Game Environments in Maya and Photoshop

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NameSizeDate Modified
01 Introduction22.6 MB1/12/2021 10:42 PM
02 Anatomy of a Low-Poly Model68.6 MB1/12/2021 10:43 PM
03 Modular Planning and Blocking107 MB1/12/2021 10:44 PM
04 Modeling Building Elements in High Detail151 MB1/12/2021 10:45 PM
05 Low-Poly-Count Elements79.5 MB1/12/2021 10:45 PM
06 Unwrapping the Elements115 MB1/12/2021 10:46 PM
07 Transferring Maps127 MB1/12/2021 10:46 PM
08 Planning and Constructing Texture Sheets171 MB1/12/2021 10:46 PM
09 Importing into the Game Editor and Testing123 MB1/12/2021 10:47 PM
10 Conclusion614 KB1/12/2021 10:48 PM
Creating Game Environments in Maya and Photoshop-description.txt1.00 KB6/4/2020 11:38 AM
Ex_Files_Game_Environments.zip321 MB6/4/2020 11:38 AM